Specs that matter on a stage.

Audio latency
< 5 ms RT
On a USB-class-compliant interface at 64 samples / 48 kHz.
Plugin formats
VST3, AU
CLAP at a later milestone. VST2 behind a flag for legacy patches.
Platforms
macOS 11+
Big Sur or later, Apple Silicon and Intel native. Windows version planned.
Reliability
Crash-isolated
The audio engine runs in its own process. A frozen editor or a bad plugin cannot stop the sound.

Minimum requirements

Operating system
macOS 11 (Big Sur) or later. A Windows version is planned.
Mac
Any Apple Silicon or Intel Mac. A native build for each, no Rosetta.
Disk space
Under 100 MB. Your plugins stay wherever they already live.
Audio hardware
Any Core Audio device, from built-in audio to a multi-channel USB interface.
Internet
Only for the one-time license activation. Stagewright runs fully offline after that.

Also included

Everything a working performer needs.

  • VST3 and AU plugin hosting

    Out-of-process scanning so a misbehaving plugin cannot take the engine down. CLAP support coming.

  • Songs & Setlists

    Snapshot your whole sound per song, arrange the set, and step through it hands-free, with ChordPro lyrics and chords on a stage display.

  • Hardware abstraction

    Compose at home, play at any venue. In Controllers, logical control names map to whatever you have plugged in tonight, and a controller that drops off USB while you wait reconnects by itself.

  • Plugin manager

    Tags, favorites, blacklist, fuzzy multi-string search, and a per-project 'Plugins in Use' view.

  • Audio File Player (1.x)

    MP3, WAV, FLAC playback ships in a 1.x dot-release alongside backing-track features. Streaming and Rubber Band time-stretch arrive on the same track.

  • Local project files

    Project files are JSON on your disk. Sync them with git, Dropbox, or a USB stick. Your data, your tools.

  • System controls & Variations

    Panic, tap tempo, tuner, metronome, and master trim are first-class and bindable to a foot controller. Variations swap a rack's state instantly.

  • Native ARM and x86

    Native macOS 11+ builds for Apple Silicon and Intel. A native Windows version is planned.